Pop one of these up on the TV to kick off maths â number talks, subitising, which one doesn't belong, dice and number games. Click a tile to launch, then hit âś Fullscreen. Press Space on most pages to advance. Badges show an informal Australian Curriculum v9.0 alignment (strand and year band) â not an official ACARA mapping.
Strings of related problems for mental maths strategy discussions â addition, subtraction, multiplication, division, doubling and place value.
Number ¡ Years 3â6 đ˘Click to highlight patterns, reveal skip-counting multiples, or hide the numbers for before/after games.
Number, Algebra ¡ Years Fâ6 đ¤Two options, no single right answer â value for money, time, chance and measurement scenarios to justify with maths.
Number, Measurement ¡ Years 3â6 âĄFlash a dot pattern for a split second and ask "how many did you see?" â random, dice-pattern and ten-frame arrangements.
Number ¡ Years Fâ4 đ§ŠFour numbers or shapes, no single right answer â great for reasoning and justifying an argument.
Number, Space ¡ Years Fâ6 đ˛Roll 1â6 dice, choose d4 to d20, big animated faces and an instant total.
Number, Probability ¡ Years 1â6 đShow a number on one or two ten-frames for subitising and place-value practice up to 20.
Number ¡ Years Fâ2 đŻRandom number picker with a custom range â great for choosing students fairly or generating quick problems.
Number ¡ Years Fâ6